METHODOLOGIES OF ANIMATION IN CHILDCARE SERVICES
Academic year and teacher
If you can't find the course description that you're looking for in the above list,
please see the following instructions >>
- Versione italiana
- Academic year
- 2022/2023
- Teacher
- SILVIA ZANAZZI
- Credits
- 4
- Didactic period
- Secondo Semestre
- SSD
- M-PED/04
Training objectives
- Knowledge and understanding
Understanding the importance of play for the development of the person. Understanding the meaning of the child's play experience. Knowing strategies and methods to encourage play and animation in educational and school contexts, with particular reference to childhood.
Applying knowledge and understanding
Understanding educational animation as a method.
Knowing how to plan animation interventions: “reading” contexts, identifying needs, defining objectives, planning and implementing activities, monitoring and evaluating processes and products.
Making judgements
Developing critical thinking on the educational and transformative value of play, together with the ability to evaluate processes and results going beyond satisfaction indicators. Knowing how to maintain a reflective attitude in educational practice.
Communication skills
Knowing how to convey the importance of play as a free activity of redesigning reality, recreation, regeneration and change, awareness and connection.
Learning skills
Knowing how to orient oneself in order to independently undertake further studies in the field of play and animation methodologies and techniques. Prerequisites
- Basic psycho-pedagogical and didactic knowledge.
Course programme
- The course focuses on the link between play and education, with particular attention to childhood. After introducing the theoretical foundations, from a pedagogical and didactic perspective, of play and animation, the functions of play as a tool for learning, socialization, inclusion are analyzed. The concept of animation as a method and as a social practice is then explored.
In particular, the following topics will be discussed:
1. what is play;
2. play as a pedagogical device;
3. educational animation as a method;
4. strategies, techniques, languages of animation. Didactic methods
- Lessons, discussions, exercises.
Lessons will be delivered in person. Video lessons and supplementary materials are available for non-attending students.
All teaching materials will be made available in the Google Classroom of the course (access code: pqos4zd). Learning assessment procedures
- The assessment is based on three components:
1. Participation in discussion forums (from 0 to 5 points)
During the semester, in the classroom of the course the teacher will propose some ideas for discussion starting from the topics covered in class. Each student is required to to participate sharing his/her reflections and experience in at least two discussion forums.
2. Final written exam: test with 30 multiple choice questions (from 0 to 15 points)
The final written test concerns the contents of the lessons and of the handout.
Multiple choice questions: each correct question is worth 0.5 points; wrong answers are worth 0 points.
To pass the written exam it is necessary to obtain a score equal to or higher than 10/15. Those who do not pass the written test must take it again.
3. Final oral presentation (from 0 to 10 points)
Presentation of an educational activity based on play and animation.
The student, individually or in a small group, will have to present his proposal for an educational activity aimed at children and based on play and animation.
The teacher will assign a score from 0 to 10 for the presentation.
The evaluation criteria are as follows: correctness and mastery of the methodology; clarity in the presentation of objectives and activities; creativity and originality of the proposal; quality of the material produced for the presentation. Reference texts
- Handout and other materials (videos, educational service documentation, newspaper articles, website links).
Video lessons for non-attending students.